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For example, in the illustration above, use the Subtract From Selection option with another selection tool to remove the part of the sidewalk included in the automatic selection.
For more information on refining selections, see Adjust pixel selections. Options to refine selections A. Intersect with selection Refine the automatic selection using other selection tools. In this example, we've subtracted right from the automatic selection left.
As you drag, the selection expands outward and automatically finds and follows defined edges in the image. Select the Quick Selection tool. New is the default option if nothing is selected.
After making the initial selection, the option changes automatically to Add To. To change the brush tip size, click the Brush pop-up menu in the options bar, and type in a pixel size or drag the slider. Note: When creating a selection, press the right bracket ] to increase the Quick Selection tool brush tip size; press the left bracket [ to decrease the brush tip size.
Choose Quick Selection options. Creates a selection based on all layers instead of just the currently selected layer. Auto-Enhance Reduces roughness and blockiness in the selection boundary. Auto-Enhance automatically flows the selection further toward image edges and applies some of the edge refinement you can apply manually in the Refine Edge dialog with the Contrast and Radius options.
Paint inside the part of the image you want to select. The selection grows as you paint. If updating is slow, continue to drag to allow time to complete work on the selection. As you paint near the edges of a shape, the selection area extends to follow the contours of the shape edge. Painting with the Quick Selection tool to extend the selection Note: If you stop dragging and then click or drag in a nearby area, the selection will grow to include the new area.
To subtract from a selection, click the Subtract From option in the options bar, then drag over the existing selection. Normal Brush Tip displays the standard Quick Selection cursor with a plus or minus sign to show the selection mode.
Optional Click Refine Edge to further adjust the selection boundary. This will cause them to line up with each other in a vertical line. Note: this can be tricky mouse work, but get them in there just right and the vertical arrangement will resize itself to fit everything. Remember, the Blocks Editor is running in a window outside of your web browser, signified by the java icon that looks like a coffee cup.
You're going to make a list of predictions and program the button to pick one item from the list and display it inside Label2. The button will also still play the sound that you programmed in Part One. Here's how to do it From the My Blocks palette, click on Label2 drawer to see all of its associated blocks.
Drag over the blue set Label2. Text and insert it just above the Sound1. Play block. Notice that the when Button1. Click block automatically gets bigger to accomodate the new block. From the Built-In palette, click on the Lists drawer. Drag over the pick random item block and connect it to the open socket of the set Label2.
Text block. From the Built-In palette, click on Lists again, then drag out the make a list block and plug it into the "list" socket on the right side of the pick random item block. From the Built-In palette, click on the Text drawer, drag out a text block and connect it to the item socket of the make a list block.
You can then type in new text there. Think about the sayings you want in your list of predictions for the Magic 8-Ball. Type the first prediction into this new text block.
Notice that when you plug in a new text block, the make a list block automatically creates a new socket. Repeat the previous step for each of the prediction choices you want programmed into your 8-Ball App.
Plug each text block into the pick random item block. You've got a Magic 8-Ball App! Now your app is fully functional and will predict the future with absolute certainty. Test out that this works, and then come back for some challenge tasks to make the app even more fun. Phone: Tap on the picture of the 8-Ball, you should see one of your answers displayed in the Label2.
You can use the accelerometer component to make the phone respond to shaking instead of responding to a button click. This will make the app much more like a real Magic 8-Ball toy. Note: This part can only be done with an actual phone or tablet equipped with an accelerometer. If you are using an emulator, skip this part and go to Challenge 1 instead. This is the only new component you need, so go on over to the Blocks Editor to change your program.
Disconnect all of the blocks from inside the Button1. Click block and move them inside the AccelerometerSensor. Shaking block. NOTE: you can move whole sections of connected blocks by clicking on the uppermost or leftmost block and dragging it. The connected blocks will come with it.
Delete the Button1. Click block to keep your work area tidy.
Tips for mastering a magic trick
Emulator: unfortunately, you can not simulate shaking the phone when using the emulator. Package the App to Your Phone! Your app would disappear if you were to disconnect your phone from the Blocks Editor.
This is because the app is still stored on the App Inventor server and not on your phone. Follow these instructions to package your app to your phone or to make an ". Or, if you want to make your app even cooler, try the challenges below. Challenge 1: Make the Magic 8-Ball Speak Instead of or in addition to making the prediction appear as text, can you make the 8-Ball speak it aloud?
Hint: the text-to-speech component is under the Other Stuff palette in the Designer.
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Suggestions for Further Exploration Make the image rotate when the phone is shaken or have several images that the app rotates through while the phone is shaken.
You could use this technique to make it look like the triangle piece inside the 8-ball window is surfacing. You could also make different images for different predictions and display the correct image for each prediction.Package the App to Your Phone!
The most attractive quality of these techniques is that they can perform well without any external hand-designed resources or time-intensive feature engineering. Use your scissors and cut a flap into one of the playing cards.
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What is the secret here? Then, place half of the deck of cards on top of the other half. Intersect with selection Refine the automatic selection using other selection tools.
Light the candles, turn the bottle upside down and move the bottle slowly into position until it is one inch away from the lit candles.
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